INFRASTRUCTURE ENGINEER II  ·  SOFTWARE DEVELOPER  ·  CREATIVE TECHNOLOGIST

Joel
Clapp

Infrastructure engineer and developer building reliable systems, automation, web applications, and interactive experiences. Currently focused on infrastructure, DevOps, and software engineering—with a background in creative technology and game development.

WINDOWS SERVER POWERSHELL ANSIBLE PYTHON JAVA / SPRING REACT GIT LINUX GODOT
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Curious by nature,
useful by design.

I'm an Infrastructure Engineer II and software developer with experience supporting large-scale enterprise environments, building automation, and developing web applications. My work spans Windows infrastructure, PowerShell and Ansible automation, full-stack development, and systems-oriented problem solving.

Outside of infrastructure and software engineering, I build games, experiment with shaders and interactive systems, and explore the intersection of technology and creative work.

30K+
Servers managed
50+
Videos produced
5+
Game engines
5yr
Professional experience

Tools & Skills

INFRASTRUCTURE
Windows ServerPowerShellAnsibleAzureSCCMVMwareHyper-VServiceNow
AUTOMATION & DEVELOPMENT
PythonJavaJavaScriptGitJenkinsREST APIsSQLJira
WEB DEVELOPMENT
ReactSpring BootHTMLCSSBootstrapMySQL
CREATIVE TECHNOLOGY
GodotShadersBlenderAfter EffectsPremierePhotoshop

Where I've been.

2024 – Present
JPMorgan Chase
Vancouver, WA
Infrastructure Engineer II — Windows OS
  • OS operations across 30,000+ Windows servers; code reviewer and approver for the team's Ansible/Git automation repository.
  • Authored PowerShell tooling for CCM agent cache cleanup, significantly reducing a recurring monthly patching bottleneck.
  • Built internal tools querying proprietary APIs to surface real-time server health data — streamlining daily triage workflows for the team.
  • Co-led an Ansible version migration impacting ~300 automation scripts and microservices, wrapped up within a single financial quarter.
  • Maintain the team's Confluence knowledge base, keeping operational documentation accurate and actually useful.
2023 – 2025
Dev10 / Genesis10
Full-Stack Software Engineer
Dev10 · Genesis10
  • Completed an intensive full-stack engineering training program; placed as a software engineer consultant.
  • Built web applications using Java / Spring Boot on the back end, JavaScript and Bootstrap on the front end, and MySQL for data persistence.
  • Recognized by instructors as one of the strongest performers in the cohort.
2021 – 2023
WSU Vancouver &
GTMA Agency
Videographer & Motion Designer
The NEXT / Electronic Literature Lab · the-next.org
A virtual museum and preservation space for born-digital art and literature, curated by WSU Vancouver in partnership with the Electronic Literature Organization.
  • Storyboarded, animated, and captioned 50+ promotional videos for the museum; led recorded interviews with international artists and organizations.
  • Developed team workflow, templates, and asset pipelines in After Effects and Premiere Pro alongside team leadership.
  • Also produced video and animation content for real-estate and marketing clients at GTMA Agency using After Effects, Blender, Photoshop, and Illustrator.

Projects & Games

Personal Project
Necrobrawlicon
Solo Developer — Personal Project

An ongoing solo roguelite deckbuilder built in Godot, exploring combat architecture, card systems, reusable UI, shaders, animation, and technical art.

Full-Stack Web Application
StoryStack
Full-Stack Developer

A full-stack Goodreads-style application built with React and Spring Boot, featuring authentication, REST APIs, database integration, and a separated client/server architecture.

Client Work
DOUBLEDUTY
Web Developer

A demo website built for a client using a reusable static-site template developed as the foundation for a standardized managed-websites service.

Infrastructure
MANAGED WEBSITE INFRASTRUCTURE
Engineer

A standardized VPS-based hosting environment used to deploy and maintain websites through repeatable configuration, Git-based workflows, reverse proxying, TLS, and containerized services.

Other Work

Creative & Interactive Work

Selected game development, motion design, 3D, and interactive projects from earlier work and ongoing experimentation.

Let's work together.

I'm open to technical artist roles, game tools engineering, creative technology, and infrastructure positions at studios and media companies. If you're building something where art and engineering meet — or if you're just curious about the background — I'd genuinely love to hear from you.

clappjoelm@gmail.com ↑ Back to top