INFRASTRUCTURE ENGINEER II · SOFTWARE DEVELOPER · CREATIVE TECHNOLOGIST
Infrastructure engineer and developer building reliable systems, automation, web applications, and interactive experiences. Currently focused on infrastructure, DevOps, and software engineering—with a background in creative technology and game development.
I'm an Infrastructure Engineer II and software developer with experience supporting large-scale enterprise environments, building automation, and developing web applications. My work spans Windows infrastructure, PowerShell and Ansible automation, full-stack development, and systems-oriented problem solving.
Outside of infrastructure and software engineering, I build games, experiment with shaders and interactive systems, and explore the intersection of technology and creative work.
An ongoing solo roguelite deckbuilder built in Godot, exploring combat architecture, card systems, reusable UI, shaders, animation, and technical art.
A full-stack Goodreads-style application built with React and Spring Boot, featuring authentication, REST APIs, database integration, and a separated client/server architecture.
A demo website built for a client using a reusable static-site template developed as the foundation for a standardized managed-websites service.
A standardized VPS-based hosting environment used to deploy and maintain websites through repeatable configuration, Git-based workflows, reverse proxying, TLS, and containerized services.
Selected game development, motion design, 3D, and interactive projects from earlier work and ongoing experimentation.
I'm open to technical artist roles, game tools engineering, creative technology, and infrastructure positions at studios and media companies. If you're building something where art and engineering meet — or if you're just curious about the background — I'd genuinely love to hear from you.
clappjoelm@gmail.com ↑ Back to top